Road to the Solstice


WITCH KNIFE is a game born from a desire to develop a system that feels like you and your Circle are enacting rituals each time you play. From there, it just grew, like a winding branch, through gothic and occult themes, all rooting itself in a world that I hope feels both strange yet inviting to those of y’all who are new here.

The game itself is finished now to its testable state and I am currently scheduling tables to run Witch Knife with its first adventure, which I plan to launch along with the final, revised game.

My ultimate goal for Witch Knife is for it, and its introductory adventure, to be free to play and share and, if the spirit should so move someone, free to create with.

So, if cults and phantoms, writing your own spells, or anything I’ve mentioned here calls to you, y’all come back for the Summer Solstice, June 20, my current planned date for launch.

Until then, safe travels

-Ziraphix

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